GENERATOR
Forge a New World
One seed drives the complete deterministic living-world simulation across geography, civilization, culture, organizations, adventure and story.
WORLD MAP · LIVE / HISTORICAL
Unforged World
MOVE drag / WASD / arrows · ZOOM wheel · TIMELINE replays retained detailed history
100%
WORLD SUMMARY
—Viewed State
LAND—of map
RIVERS—systems
SETTLEMENTS—tracked places
ACTIVE REALMS—at viewed year
Forge a world to begin.
INTEGRATED SIMULATION
World Chronicle
WORLDFORGE v1.0 · ENDLESS LIVING WORLD READYYEAR 0Founding Age
POPULATION—
TRADE INDEX—
ACTIVE WARS—
ACTIVE REALMS—
PROSPERITY—
PRESENTYear 0
Year 0Recent centuries remain richly replayable; ancient epochs become compact persistent archive records.Present
SOCIETY ENGINE
YEAR 0People, Houses & Succession
LIVING NOTABLES—
ACTIVE HOUSES—
RULERS—
SUCCESSIONS—
SUCCESSION CRISES—
THRONES
Rulers, Heirs & Claims
NOTABLE PEOPLE
Living Society
| PERSON | AGE | ROLE | HOUSE | REALM | PRESTIGE | WEALTH |
|---|
DYNASTIES
House Ledger
LONG-RUN METRICS
Historical Curves
Retained population history
Trade & conflict
WORLD CHRONICLE
Recorded Events
DIPLOMACY
Relations & Wars
Realm relations
Conflicts at viewed year
REALMS
Kingdom Ledger
No kingdoms yet.
SETTLEMENTS
Places Through Time
| PLACE | REALM | TYPE | BIOME | POP. | PROSPERITY |
|---|---|---|---|---|---|
| No settlements yet. | |||||
RELEASE CONTRACT
v1.0 INTEGRATEDWorldForge v1.0 Release State Contract
Living SimulationWorld · history · society · cities · culture · religion · factions · economy · crime
Emergent AdventureHistorical ruins · procedural dungeons · encounters · loot · quests · dialogue
Endless ChronicleAbsolute clock · epoch rebasing · tiered retention · archive compaction
Universal EncyclopediaPeople · realms · cultures · faiths · organizations · sites · quests · ancient eras
Every major simulation layer shares one deterministic save state, one world clock and one searchable encyclopedia.